Digital Surfacing

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   To engage with surface in architecture is not an exercise in superficiality. Surfacing is not only giving something a surface ,but also process becoming experimentally apparent;of becoming an actuality.Stephen Perella’s Hypersurface theory discusses such issues yet for surfaces to fuse the material with the virtual,the apparent with the essence,they need to be hyper.To be hyper is to be over excited,super stimulated,excessive on edge.Hypersurfacing unleashes the surface into bearing witness to an even more pronounced expression of the conditions of emergence. Hypersurfacing is an act of falling into the surface.

  before we fall into the surface,however we should acknowledge what every surface is always surfacing.Architecture has always been an act of surfacing.Examples:

   The cave paintings at Lascaux, Egyptian hieroglyphs,Muslim geometries and calligraphies the white facades of the international style,the reflective titanium skin of the Bilbao Guggenheim, the shimmering facades of virtual architecture,all relish the power of surfaces. Deleuzian theories together with the emerging digital technologies can result in a condition where surface is no longer judged though opposition to a hidden depth.

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